Survey of Education Technology (SET)
POD ATTENDEES: Please email me if you would like access to course content. I prefer to keep it on my college’s LMS for now, but are more than willing to share.
SET is a hybrid professional development course designed for community college faculty who are seeking ways to enhance their courses through the infusion of current technologies and to strategize how to easily integrate technology into their courses.
Technology in SET is presented as an integrated part of the teaching and learning process. In other words, when a new technology is presented in a course, it should not be a new layer of information and tasks, but an integral part of the course as a facilitation mechanism to promote learning outcomes. This viewpoint is derived from the Technology Pedagogy Content Knowledge (TPACK) framework (See TPACK.org), which is the theoretical foundation for SET.
Participants in SET are presented with information from current and seminal literature and introduced to some of the current education technology trends. The course is organized into several modules, each centered on a theme with readings, online discussion questions, and a “module deliverable” assignment. Participants are asked to engage in online asynchronous conversations by sharing their ideas, experience, questions, and example assignments while a facilitator leads discussions and provides feedback.
SET concludes with a face-to-face session that involves a discussion on the changes in higher education classroom as they relate to technology, demonstration of particular tools discussed during the course, and a “simulated classroom” practice session. The simulated classroom piece give participants a chance to try out their ideas with their colleagues.
SET Modules and Content
Introductions and Welcomes
Learner orientation and icebreaker
The Environment of Education Technology: Faculty and Student Perspectives
Learners are introduced to education technology from teaching and learning perspectives and presented with the TPACK framework.
Technologies to blend or “flip” your course: Lecture Capture and Classroom Response Systems
Module focuses on technologies that are used in and out of the classroom from the flipping and course hybridization perspectives.
Web-based teaching and learning resources: Web 2.0 Tools, Social Media, and Cloud Computing
Referring to Bloom’s taxonomy and TPACK, this module presents online technologies as they can integrate in a course’s facilitation process or as student production tools with an eye towards cloud-based systems and shareable content.
Student and Course Digital Environments
This module presents participants to a range of technologies to help students create personal learning environments (PLE) as well as exploring ideas for personalized teaching environment that live outside a traditional learning management system.
Design for Accessibility and Copyright Concerns
Developed alongside colleagues from disability services and the library, this module presents information on universal design and how to utilize library resources to avoid potential copyright infringement.
Working with Mobile Technologies in the Classroom
SET participants are provided with an iPad during the course. This module focuses on how to use the iPad as it relates to previous modules.
Drawing from the literature on the use of game design as it applies to learning design, this module introduces the notion of learner motivation and development through game-based learning.
Face-to-face meeting – The Simulated Classroom
The course concludes with a face-to-face debrief meeting where participants test-out their ideas developed during the course on each other to troubleshoot any potential logistic of technical issues.
On August 26, 2013 a group of faculty from Bristol Community College meet. We used a Google Community Group to share our ideas throughout the day. You can find this group here – https://plus.google.com/u/0/communities/111909817013103999585. Please request to join group to see the activity.